A primer on strategies
DNJ Dilemma comes with four built-in game strategies written by
the game's author Paul Stephens, and
we're challenging you to write your own to beat them!).
Here are brief biographies of the built-in strategies:
Tit-for-Tat. This is a 'nice' strategy, in that it basically wants
to cooperate. However it doesn't like being messed around. Tit-for-Tat will
always play cooperate, unless you played defect in the previous round, in
which case it automatically plays defect. Tit for Tat was allegedly the
basis for the policy of 'Mutually Assured Destruction' adopted by the
nuclear superpowers during the Cold War.
Suspicious Tit-for-Tat. This is like Tit-for-Tat, except that it
always defects on the first round because it suspects that you might have
done the same. Why can't there be more trust in the world - and thank
goodness those nuclear superpowers didn't adopt this one instead!
Random defects. This one's a bit crazy - it just plays defect at
random, taking no notice of what you've played in previous rounds. What's
more, its percentage likelihood to defect changes with each game. A loose
cannon that really forces you to adapt to its style!
Adaptive defects. The intellectual of the bunch, this one monitors
your previous rounds and adapts its strategy accordingly, using special
deductive algorithms (OK, they're really just my best-guess attempts at
reading your strategy!) TIP - it's basically a 'nice' strategy, and
recognises that someone who misbehaved a long time ago can have changed for
the better recently.
When you're playing DNJ Dilemma against an auto-selected strategy, the
game doesn't tell you which strategy it's using until the game is over. This
is the 'grown up' way to play the game - after all, if you were playing
against a human opponent, they probably wouldn't tell you their strategy
either! Manually selecting a strategy for the right-hand player allows you
to practice your skills against the various opponents.
Tips on strategy.
The ultimate zero-sum strategy is to defect every time ('Always
Defect'). This will always get you a win over Tit-for-Tat, since Tit-for-Tat
always plays cooperate in the first round. It will also achieve a win over
most random and adaptive strategies, since they will normally let their
guard down at some point, play cooperate, and give you a top score.
However you won't score many points overall, since only the most gullible
or generous strategies will play cooperate against you very often.
Against an Always Defect strategy (represented in this game by Random
Defects with a very high percentage-defects value), your only option is to
always defect yourself - unless, that it, you're the ultra-altruistic type
who's happy to see the overall wealth of the community increase through your
opponent's ill-gotten gains (see 'Always Cooperate' below).
If you really can 'turn the other cheek' like that, then you're a finer
human being than most of us. On the other hand, if meeting Always Defect
makes a defector out of you, you can reflect on how quickly our morals
crumble when we're faced with implacable evil and the need to
survive.
The best personal non zero-sum game strategy - in fact the best
strategy, according to The Selfish Gene - is Tit-for-Tat. This strategy
is 'nice' and 'forgiving', so wants to cooperate and is willing to let
bygones be bygones, generating lots of cooperation when it's treated fairly.
However it's also unyielding in its insistence on striking back against
defects, so opponents with any intelligence will soon learn not to mess
around with it (TIP - don't, however, assume that the computer's strategies
have much intelligence!).
Against Tit-for-Tat - well, you don't really have much choice, do you?
You can defect against it on the first round, but unless you let it have a
cooperate-defect round back, you'll end up locked into a defect-defect
sequence that will see both of you score very few points.
That's OK if you're a die-hard zero-summer, but if you like actually
seeing some digits on the scoreboard, your only real option is to play fair
against it, pocket those nice cooperate-cooperate payouts, and not get
envious of your opponent's points total.
The ultimate community-oriented, non zero-sum strategy is Always
Cooperate, in which you play co-operate whatever your opponent has done to
you. It can generate high combined points scores, although this may be
largely due to your opponent walking off with lots of juicy cooperate-defect
scorelines! These won't be as high as when both players co-operate all the
time, but at least you'll have done your bit!
If you find yourself playing against Always Cooperate (represented in
this game by Random Defects with a very low percentage-defects value), then
you really do have a moral dilemma. You can reciprocate its honesty, pocket
lots of nice cooperate-cooperate payouts, and watch the community's wealth
grow as the combined scores go through the roof. Or you can take that sucker
for everything it's got, bank those gorgeous defect-cooperate bonanzas, and
leave the community to sort out its own problems. Which kind of player are
you?
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