Click to return Home

  Newsreel
  Products & Services
  Web Watch
  Software Update
  Resource Directory
  Events Diary
  Articles
  The Magazine
  Subscribe
  Contact Us

  Search DNJ Online



Disposable Objects 22

Sidelines
Chris Sells is head of DevelopMentor’s new software division, responsible for X-Code and DevelopMentor’s Gen<x> product (see News and our coverage of WinSummit 2000 earlier in this issue). Chris Sells is also a self-declared Evil Genius, as you will discover at his web site www.sellsbrothers.com.
     Here you will learn some valuable lessons about COM and related matters. For example, here are some extracts from the ‘Signs that you may be taking COM too seriously’ section, contributed by Tony Toivonen of Microsoft:
     1. The family pet dies. The best explanation you can give the children is "Fluffy's reference count finally reached zero."
     2. The party you threw to celebrate the introduction of asynchronous RPC calls in Windows 2000 was significantly more expensive than your wedding reception.
     3. You refer to your Social Security Number as your GUID.
     4. All those emails you've sent to Chris Sells trying to convince him that ATL Internals would make a really great movie.
     With reference to our Nov/Dec 2000 issue (page 58), Chris has also included some fine examples of poetry, including ‘The x86 Prayer’ and ‘Spirit of IUnknown’. Here is ‘An ATL Nursery Rhyme’ by Jason Whittington, also of DevelopMentor:

Hickory Dickory Dock,
I forgot ATL's ObjectLock().
The threads (there were two),
made my data a stew,
While I stared at the output in shock! 

MIND games
If you’ve ever wondered what Microsoft executives get up to when they’re not executing for Microsoft, then take a look at Cranium Inc’s web site at www.playcranium.com. Founded by two former Microsoft executives, the company is ‘dedicated to restoring the brain to its rightful status as the body's most popular organ’.
     Its first product is Cranium the board game, the principle aim of which seems to be to encourage its players to partake in activities they would never otherwise consider. Perhaps the best reason for buying the game is the company’s ‘Buck a Box’ programme, which donates $1 for each game sold to charities with after-school activities for ‘at-risk’ children in the US.

Top of the page
Have you read Angie Baxter?
Articles Main Menu




 

 

 

 

  Issue 26
  Issue 25
  Issue 24
  Issue 23
  Issue 22
  Issue 21
  Issue 20
  Issue 19
  Issue 18