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Serious work, NOT!

Playing games may not seem like work, and there's a really good reason for this. It isn't.

July 8 - One of the busiest areas of the TechEd conference, and one stand to which it was almost impossible to get closer than two-deep, was the DirectX Games area. On show were many excellent examples of the games purveyor's art, like TOCA 2, Mechwarrior 3 and the excellent Aliens vs Predator. Many of the games were networked so that unwittingly delegates were zapping and racing each other rather than unfeeling, AI driven, non-player characters.
    Most players were content just to tramp around the mazes and battles of the various games, taking pot shots at passing targets and taking their own destruction philosophically. Some however were more competitive, finding the most powerful weapons and aggressively seeking out less adept players and blowing them into a rapidly expanding cloud of tiny glowing pixels.
    We did try to review some of these games for you, but three things stood in our way. One, it was impossible to stand around long enough to wait for a go without nearly missing a session or a web update. Two, when you got back about four people were standing in your place. Three, our kindly Editor/Publisher reminded us that whilst games are fun and pass the time amiably enough, they are not real work. And anyway, he added, slipping out of the door, if anyone was having a go it would be him.

 

 










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